Friday 30 March 2012

Blast from the past

I managed to get in a third game for the year and infact we got two games last night so it went well.
Colin Jack had been asking last week if I had a set of Necromunda rules which he wanted for another period so we decided to get all out gangs out to remind us how the rules worked.
My Delaque gang defending the Necronews press plant
Guarding the front door to allow the delivery boy back in from his destroyed delivery vehicle
The first game we fought was a straight forward gang fight between my Delaque gang,
Colin Jack with his Eascher 'girlie' gang and Hugh Wilson with his Ratskin gang.
Eascher advancing through the ruins
Rummaging around the military scrap yard.
Hughes Ratskin gang under cover
The first fight saw me taking up postitions around the press plant to make maximum use of my firepower while the other two squabbled amongst themselves but surprise, surprise, they both headed for me to make best use of their hand weapons.  Fortunately the girls suffered a number of shooting casualties and bailed out of the fight leaving Hugh with his rats to face the music but realising charging across open ground into my crossfire he also bugged out giving victory to me.  Unfortunately for Colin his gangs leader and another ganger both died after the battle which should have left him at a serious disadvantage in the next game but it didn't turn out that way.
The next fight was a scavenge for loot, eleven pieces were scattered around the area which had to be found and brought safely off table.  Each piece was worth a certain amount of points but there could also be a chance that some could be booby traps, those would be three of the ones that I found, Doh!!
Rats out searching
Unfortunately for the Rats they wandered into my line of fire and with four of them down the rest failed their leadership test and bugged out taking their one piece of loot leaving the Delaque and Girls to shoot it out for the rest.  As usual my dice rolling let me down badly and with my leader down the rest left with nine points of loot but Colin had fifteen points of loot so ended up the winner.
My heavy weapons that couldn't hit a barn door
Hughe's rats hiding to avoid been shot to bits.

Both games were great fun and we have decided to get the gangs out again and start a proper campaign with them.  When we first fought Necromunda many years ago we had 36 gangs in our campaign while the campaign Colin ran had about 16 gangs in it.  We both had newletters to keep everyone up to date on what was happening and also gave me a chance to distort the truth and generally slag everyone off which was great fun and even got us mentioned in White Dwarf a number of times and got us invited down to their studio.

9 comments:

  1. House Cawdor is most distressed to learn of rival gangs intruding into an area which has been under its benevolent protectorship these many years.

    Iolanthi of Cawdor

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  2. Many gangs tried to claim control of the NecroNews but were all unsuccessful.

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  3. An unfortunate misunderstanding on your part it seems - House Cawdor controls the Underhive and stands ready to do so again. The Imperial Guard and perhaps House Atraides may try and become involved as well. Colin's 'girlies',Shug Beetroot's 'ratties'and your 'Chromedomes' are advised to leave the area at once, on health and safety grounds.

    Iolanthi of Cawdor

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  4. My Blue Meanies are more than up for a challenge so bring on your Cawdor if you think you're hard enough.

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  5. I wonder if your performance would match your name? Iolanthi is a Comic Opera. LOL!!!

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  6. Iolanthe is a fairy - the one G&S opera that I've directed.

    Don't know if Necromunda deserved the obscurity it descended into - or was it just that our will to play was lost to the zombie gangs?

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    1. We were fortunate that nobody in our campaign ran with Zombie gangs but I know that Colin said that they ended up spoiling their campaign.
      I think the main point with Necromunda was that GW seemed to lose interest and stopped promoting it and producing new figures to increase the range.

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  7. One shot. 50 zombie targets. Do the math.

    Good thing about Necromunda, though, is that you can create your gang from whatever you want. And I did.

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    1. As I said before Zombies never appeared in our campaign although I did admire the figures.

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