US Air Cavalry – Regular TroopsCommand section in command chopper
1 Lieutenant armed with pistol
3 men armed with M16 assault rifles
1 unarmed surfer
1 Lieutenant armed with pistol
3 men armed with M16 assault rifles
1 unarmed surfer
Two platoons of 10 men transported in
choppers
each chopper is armed with Hmg
8 men armed with M16 assault rifles
1 armed with M79 grenade launcher
1 armed with M60 Lmg
each chopper is armed with Hmg
8 men armed with M16 assault rifles
1 armed with M79 grenade launcher
1 armed with M60 Lmg
Armed Support
1 Huey Cobra
1 Huey Cobra
Local VC Militia - InexperiencedHQ squad
1 leader armed with pistol
3 men armed with rifles
1 leader armed with pistol
3 men armed with rifles
3 infantry squads each with
10 men armed with rifles
10 men armed with rifles
Like the other scenarios this game changed enormously from the first game where the Americans lost but the VC player learnt lessons and when it was his turn to be American he had an easy victory and this continued for the next four games. It would appear that all the American players moved their choppers into 6" range which under the rules meant that they could spot the enemy, they then pulled back and blasted the enemy, especially the VC Hmg which was the only weapon that could threaten them in the air. If I was going to run this scenario again I wouldn't allow the Americans to spot the enemy unless they opened fire.
Dave
ReplyDeleteYes in our big game the next day we changed the rules so that choppers could not spot hidden VC units. Worked much better.