Showing posts with label AWI. Show all posts
Showing posts with label AWI. Show all posts

Tuesday, 17 September 2013

Maurice rules for AWI

Last weeks game was an AWI game at Bill Gilchrist's house since it was his turn to have a gammy leg although he's had it for a few weeks now. All the figures and terrain were from Bill's collection and a very tasty lunch was supplied by his lovely wife Helena. Bill wanted us to try out the Maurice set of rules by Sam Mustapha to see what we thought of them , Bill and Colin Jack commanded the British while Mr Ray and myself commanded the Americans,

Bill had already tried them a few times and wasn't convinced so he was using us as guinea pigs. Even from Bill's introduction I was becoming very sceptical especially when he announced that there is only one general in a force so no historical nonsense like Brigadiers or wing commanders. The biggest problem with this was that all orders are issued by cards, in fact the whole game is run by cards so not sure if the rules have been produced for having games or for selling cards as there seems to be quite a lot of them and for a multi-player games like the one we were having we should have had a pack of cards for each two players.
British right flank
American left flank
 Virtually all the action in this battle took place between these two flanks of the battle mainly due to the deficiencies of the command system. To get troops to move they all have to be of the same type and within 4" of each other and depending on how far they were from the commander you might have to use a number of cards to get the order through. If that wasn't bad enough it also meant that no other troops could move, rally off disruption points or even fire your artillery at long range as they all took order points.
The Americans guns only managed to fire twice in the whole game despite having a large number of targets in range as in most moves we were having to rally off disruption points which meant we couldn't do anything else so the two of us ended up commanding the one flank of the battle whilst the other flank virtually did nothing. The British players also had the same problem and their left flank only managed to get moving towards the end of the battle and neither sides cavalry managed to move at all.
British advance to close range
Unfortunately for the American army the dice rolling of Mr Ray and myself was especially bad even by our standards whereas Colin keep rolling more than his fair share of 5's and 6's which meant we struggled to inflict casualties on the British and take our own disruption markers off. Because of our difficulties this meant the Brits could spend time to get their left flank moving forward but they probably wished they hadn't as they ended up losing a couple of Hessian units. This now took their army morale down to 4 which was also the same as the Americans but in the next move the Americans lost another two units which took our morale to 0 which ended the game.
Just about the final moment as the last American infantry unit got blown away
and only left the artillery and cavalry on this flank
Mr Ray and myself just before the final dice rolls
In the end we had an enjoyable game but I think that was more to do with the company than the rules which might work better for standard European battles rather than American ones. The short range volleying part of the game worked OK it's the limitations of the command system that lets the game down in my personal view and stop the use of historical tactics of using cavalry wings and supporting troops. I did wonder if we were using the rules wrongly but we had Dave Patterson with us at the beginning of the game who rates the rules highly so I guess we used them correctly.
 

 

Monday, 26 August 2013

American War of Independence

I've not managed to get any gaming done over the last couple of weeks and won't get any until Partizan II at Newark next weekend where we will putting on a League of Augsburg display game.
Instead of leaving the blog empty I thought I would show some of my 15mm American War of Independence army which was started many years ago after a trip to Bunker Hill when I was on holiday in the USA. At the time I had been thinking of producing a French Indian Wars army but being inspired by the diorama in the Bunker Hill museum plus there was more use of cavalry and artillery in the AWI I decided to go for this period instead.

Once I started doing research I became more fascinated with the Southern campaign which generally gets ignored compared to the larger battles in the Northern campaign but to me this was an advantage as the battles were generally smaller and easier to produce on the wargames table. I managed to also inspire my mate Jack Glanville in the period and he was keen to produce the British army which was fine by me as I had wanted to concentrate on the Americans and here is some of my collection.
1st Maryland Continental Regiment
5th Maryland Continental Regiment
6th Maryland Continental Regiment
8th Continental Regiment
North Carolina Militia
South Carolina Militia
Virginia Militia
American Generals and Brigadiers
American artillery
 

It was when I was doing research for this period that I realised there was little information out there for wargamers which is what first got me involved in writing and I had a number of articles published in Wargames Illustrated, Miniature Wargames and 18th Century Notes & Queries. I eventually had enough information gathered to produce a small booklet which is sold through Caliver Books.
 
 

Monday, 6 August 2012

Claymore 2012

As we were putting on our Borodino display game and ended up chatting to so many people I didn't get a long time to get round the show, especially with my injured back but I still managed to get a few shots of the games that impressed me.  Sorry to anyone who put on a game and I haven't taken any pics it's probably just that my back had become so sore I needed to sit down.
These two great pics are by our mate Kevin Calder who is part of the
 League of Gentlemen Wargamers but puts on games as the Iron Brigade.
I don't know which club put on this great 28mm WW2 game but it is fantastic use of teddy bear fur.
This is just one shot of a great looking 28mm Vietnam game.
This was the only shot I managed to get of this interesting Russian Civil War game
which was set in Latvia or Lithuania.  Everytime I went to get a shot there were too many
people hanging about, this was the trouble with a number of the displays.
This was a huge game of Platea between Greeks and Persians.
These two pics are of the game that won the best display.
It's a 15mm pirate game and was just packed full of interesting little scenes
like the ship in the dry dock above.
These two shots are of a 54mm AWI game set at Brandywine.

You can find a lot more pics on my mate Bill Gilchrists site.
or on the Wappinshaw site.
I'm sure there are lots of other sites out there that will have other pics.